PM3.6 - Donkey Kong - Common Subroutine 0x21ac0

  1. UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
  2. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23062 })] }
  3. TagDisplay(true)
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  5. Subroutine(0xbe74)
  6. Subroutine(0xba6c)